Click on buttons to toggle visibility. Click on STACK buttons to toggle visibility of stack traces.
12:18:23:365STACKStarting the application, version is V0.3.6 S2 ALPHA-Public (64-bit)...
Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:23:367STACKRunning 64-bit mode...
Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:23:367STACKGame directory is "C:\Users\CROZET\Documents\Endless Space 2".
Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:23:367STACK[Steam] Available game languages are 'english', current game language is 'english'.
Amplitude.Unity.Framework.Application+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:23:367STACK[Steam] Steam user id is '0x0110000104f68e92'.
Amplitude.Unity.Framework.Application+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:23:367STACK[Steam] Steam user name is 'ACS-Razgriz'.
Amplitude.Unity.Framework.Application+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:23:367STACKLoading registry file 'E:/Gaming/Steam/steamapps/common/Endless Space 2\Registry.xml'...
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:23:367STACKRegistry file 'C:\Users\CROZET\Documents\Endless Space 2\Registry.xml' does not exist.
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:23:367STACKLoading registry file 'C:\Users\CROZET\Documents\Endless Space 2\Users\83267218\Registry.xml'...
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:23:485STACKInitializing the Wwise sound engine...
Amplitude.Unity.Audio.AudioManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:23:485STACKSound engine initialized.
Amplitude.Unity.Audio.AudioManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:23:485STACK4 audio modules have been loaded.
Amplitude.Unity.Audio.AudioManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:23:485STACK147 LipSync Data successfully loaded
Amplitude.Unity.Audio.LipSyncManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:23:485STACKPlaying with 1 downloadable content(s): Collector Edition.
DownloadableContentManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:23:485STACKHello 'ACS-Razgriz'!
Amplitude.Unity.Steam.SteamManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:23:485STACKChanging display settings to 1920x1080, 59Hz...
Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings() Amplitude.Unity.Video.VideoManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:23:485STACK... switching to 1920x1080 (59) Fullscreen...
Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings() Amplitude.Unity.Video.VideoManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:23:485STACKSetting the general quality level to '5'.
Amplitude.Unity.Video.VideoManager:set_QualityLevel(System.Reflection.ParameterInfo) Amplitude.Unity.Video.VideoManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:23:610STACKBinding service [IGPUColorEvolutionService] with context [AllwaysActivatedCamera] with an instance of type [GPUColorEvolutionManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GPUColorEvolutionManager+c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:23:610STACKCurrent game language is 'english'.
Amplitude.Unity.Localization.LocalizationManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:23:610STACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%EmpireAttitudeReserved' was already registered for the same revision number #1.
Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:AddElement(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFromFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Database`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Databases:LoadDatabase(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Localization.LocalizationManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:23:611STACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%EmpireAttitudeWary' was already registered for the same revision number #1.
Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:AddElement(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFromFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Database`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Databases:LoadDatabase(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Localization.LocalizationManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:23:611STACKResolution has been changed.
Amplitude.Unity.Video.VideoManager+c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:23:611STACKCameraManager.VideoSettingsService_ResolutionChange.
CameraManager:VideoSettingsService_ResolutionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Video.VideoManager+c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:23:611STACKResetting Camera Aspect has been changed 1.777778 -> 1.777778.
CameraManager:VideoSettingsService_ResolutionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Video.VideoManager+c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:23:611STACKVideoStateManager : Device lost
VideoStateManager:LateUpdate()
12:18:23:802STACKAI folder path: E:/Gaming/Steam/steamapps/common/Endless Space 2/Public/AI/
AIManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:23:802STACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorFactionCurrentAllyDescription' was already registered for the same revision number #1.
Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:AddElement(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFromFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Database`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Databases:LoadDatabase(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Localization.LocalizationManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:23:802STACKVideoStateManager : Device is no longer lost
VideoStateManager:LateUpdate()
12:18:23:847STACKError message modal is disabled.
GuiManager+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:23:848STACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%Tutorial_Laws03Popup-Title' was already registered for the same revision number #1.
Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:AddElement(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFromFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Database`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Databases:LoadDatabase(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Localization.LocalizationManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:23:848STACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%Tutorial_HeroShipDesign00Popup-Title' was already registered for the same revision number #1.
Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:AddElement(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFromFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Database`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Databases:LoadDatabase(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Localization.LocalizationManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:23:848STACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%Tutorial_HeroShipDesign00Popup-Description' was already registered for the same revision number #1.
Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:AddElement(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFromFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Database`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Databases:LoadDatabase(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Localization.LocalizationManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:23:872STACKThe audio manager is ready.
Amplitude.Unity.Audio.AudioManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:23:872STACKRuntime configuration is null or empty; using the default module 'Endless Space 2' as new configuration.
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:23:873STACKLoading runtime module 'Endless Space 2'...
Amplitude.Unity.Runtime.Runtime+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:23:877STACKLoading runtime registry files...
Amplitude.Unity.Runtime.Plugins.RuntimeRegistryPlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:23:897STACKLoading plugin files for database of type 'GalaxyGeneratorWeightTableDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:23:902STACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryResourceDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:23:910STACKLoading plugin files for database of type 'Generator.Definitions.PlanetGameplayTypeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:23:928STACKLoading plugin files for database of type 'Generator.Definitions.PlanetTemperatureDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:23:944STACKLoading plugin files for database of type 'StarSystemNodeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:23:961STACKLoading plugin files for database of type 'SpecialNodeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:23:977STACKLoading plugin files for database of type 'NodeVisibilityConditionsDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:24:158STACKLoading plugin files for database of type 'EntityActionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:24:170STACKLoading plugin files for database of type 'DiplomaticRelationState'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:24:177STACKLoading plugin files for database of type 'DiplomaticAbilityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:24:313STACKLoading plugin files for database of type 'ForeignAffairsConstructibleElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:24:317STACKLoading plugin files for database of type 'DiplomaticPressureEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:24:328STACKLoading plugin files for database of type 'WarPointsRewardDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:24:344STACKLoading plugin files for database of type 'ContractStubDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:24:596STACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:24:606STACKLoading plugin files for database of type 'ResourceDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:24:611STACKLoading plugin files for database of type 'PlanetReserveDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:24:627STACKLoading plugin files for database of type 'PropagatedPlanetDescriptorDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:24:644STACKLoading plugin files for database of type 'PropagatedPlanetPropertyDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:24:660STACKLoading plugin files for database of type 'SystemDefenseThresholdDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:24:677STACKLoading plugin files for database of type 'PopulationDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:24:694STACKLoading plugin files for database of type 'PopulationAspirationDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:24:711STACKLoading plugin files for database of type 'HappinessStatusSetDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:24:733STACKLoading plugin files for database of type 'PopulationEventDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:24:744STACKLoading plugin files for database of type 'PopulationPoliticalTraitDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:24:760STACKLoading plugin files for database of type 'PopulationStateDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:24:777STACKLoading plugin files for database of type 'PopulationCollectionBonusTrait'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:24:794STACKLoading plugin files for database of type 'PopulationModifiersTrait'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:24:811STACKLoading plugin files for database of type 'ResourceDepositDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:24:827STACKLoading plugin files for database of type 'AnomalyDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:24:863STACKLoading plugin files for database of type 'ShipDesignDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:24:870STACKLoading plugin files for database of type 'ShipRoleDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:24:996STACKLoading plugin files for database of type 'HullDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:25:070STACKLoading plugin files for database of type 'ModuleDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:25:074STACKLoading plugin files for database of type 'MedalDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:25:078STACKLoading plugin files for database of type 'RankDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:25:093STACKLoading plugin files for database of type 'RankPatternDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:25:110STACKLoading plugin files for database of type 'LevelUpRuleDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:25:128STACKLoading plugin files for database of type 'ShipConditionalConstructionEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:25:240STACKLoading plugin files for database of type 'IndustryConstructibleElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:25:251STACKLoading plugin files for database of type 'AnomalyReductionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:25:264STACKLoading plugin files for database of type 'PlanetCuriosityExpeditionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:25:272STACKLoading plugin files for database of type 'RecipeIngredientDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:25:277STACKLoading plugin files for database of type 'RecipeSlotDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:25:294STACKLoading plugin files for database of type 'RecipeSpecialEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:25:310STACKLoading plugin files for database of type 'PlanetColonizationConstructibleElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:25:490STACKLoading plugin files for database of type 'ScienceConstructibleElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:25:493STACKLoading plugin files for database of type 'TechnologyQuadrantDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:25:519STACKLoading plugin files for database of type 'TechnologyStageDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:25:532STACKLoading plugin files for database of type 'TechnologyLinkDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:25:543STACKLoading plugin files for database of type 'UnlockDatatableElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:25:561STACKLoading plugin files for database of type 'EmpireImprovementDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:25:577STACKLoading plugin files for database of type 'TimeBubbleDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:25:594STACKLoading plugin files for database of type 'CostReduction'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:25:610STACKLoading plugin files for database of type 'ResourceConverterDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:25:627STACKLoading plugin files for database of type 'ConstructionRefundDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:25:643STACKLoading plugin files for database of type 'BailiffDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:25:661STACKLoading plugin files for database of type 'TemporaryEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:25:677STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiWindowsStackDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:25:694STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:26:116STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:26:263STACKLoading plugin files for database of type 'AllianceGuiElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:26:267STACKLoading plugin files for database of type 'GuiSorter'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:26:277STACKLoading plugin files for database of type 'GuiResourcePropertySet'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:26:293STACKLoading plugin files for database of type 'EncounterPlayTrajectoryDefinitionCollection'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:26:310STACKLoading plugin files for database of type 'GuiHighlightDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:26:328STACKLoading plugin files for database of type 'PanelFeatureModuleEffectsDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:26:344STACKLoading plugin files for database of type 'GuiCursor'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:26:360STACKLoading plugin files for database of type 'MouseCursorRule'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:26:380STACKCursorManager.LoadMouseRules
CursorManager:LoadMouseRules() CursorManager:Update()
12:18:26:380STACKCursorManager.LoadMouseRules success with 15 rules
CursorManager:LoadMouseRules() CursorManager:Update()
12:18:26:380STACKLoading plugin files for database of type 'Amplitude.Unity.View.Mapping.Xml.XmlMapping'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:26:394STACKLoading plugin files for database of type 'Palette'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:26:419STACKLoading plugin files for database of type 'FactionTrait'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:26:428STACKLoading plugin files for database of type 'FactionAffinity'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:26:444STACKLoading plugin files for database of type 'FactionAffinityMapping'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:26:461STACKLoading plugin files for database of type 'FactionTraitCategoryDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:26:477STACKLoading plugin files for database of type 'MinorFactionPersonalityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:26:493STACKLoading plugin files for database of type 'PersonalityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:26:514STACKLoading plugin files for database of type 'Faction'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:26:527STACKLoading plugin files for database of type 'MajorFaction'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:26:544STACKLoading plugin files for database of type 'MinorFaction'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:26:635STACKLoading plugin files for database of type 'EncounterArenaDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:26:652STACKLoading plugin files for database of type 'EncounterFlotillaMatchDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:26:658STACKLoading plugin files for database of type 'EncounterEntityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:26:679STACKLoading plugin files for database of type 'EncounterPlayDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:26:683STACKLoading plugin files for database of type 'EncounterSequenceDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:26:693STACKLoading plugin files for database of type 'EncounterArrivalSequenceDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:26:711STACKLoading plugin files for database of type 'EncounterFormationDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:26:727STACKLoading plugin files for database of type 'EncounterTargetingRangeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:26:744STACKLoading plugin files for database of type 'EncounterEventToRealizationEventDictionaryDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:26:760STACKLoading plugin files for database of type 'SalvoDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:26:778STACKLoading plugin files for database of type 'BattleActionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:26:794STACKLoading plugin files for database of type 'RealizationEventDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:26:821STACKLoading plugin files for database of type 'BattleEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:27:336STACKLoading plugin files for database of type 'CameraShotDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:27:345STACKLoading plugin files for database of type 'PoliticsDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:27:360STACKLoading plugin files for database of type 'GovernmentDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:27:402STACKLoading plugin files for database of type 'LawDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:27:413STACKLoading plugin files for database of type 'ElectionProcessTaskDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:27:427STACKLoading plugin files for database of type 'ElectionProcessDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:27:444STACKLoading plugin files for database of type 'SenatorInteractionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:27:461STACKLoading plugin files for database of type 'ElectionActionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:27:477STACKLoading plugin files for database of type 'PoliticsSupportStatusDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:27:494STACKLoading plugin files for database of type 'PoliticsExperienceStatusDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:27:510STACKLoading plugin files for database of type 'HeroAffinityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:27:527STACKLoading plugin files for database of type 'HeroClassDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:27:544STACKLoading plugin files for database of type 'HeroPoliticsDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:27:560STACKLoading plugin files for database of type 'HeroSkillTreeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:27:578STACKLoading plugin files for database of type 'HeroSkillDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:27:594STACKLoading plugin files for database of type 'HeroMasteryDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:27:610STACKLoading plugin files for database of type 'HeroUnlockGaugeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:27:627STACKLoading plugin files for database of type 'ScoreProviderListDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:27:644STACKLoading plugin files for database of type 'HeroDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:29:458STACKLoading plugin files for database of type 'QuestDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:29:464STACKLoading plugin files for database of type 'QuestEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:29:572STACKLoading plugin files for database of type 'QuestTriggeringProbabilityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:29:595STACKLoading plugin files for database of type 'Droplist'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:31:093STACKLoading plugin files for database of type 'TutorialDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:31:118STACKLoading plugin files for database of type 'VictoryConditionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:31:124STACKLoading plugin files for database of type 'GameStatisticDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:31:129STACKLoading plugin files for database of type 'FleetNameMappingDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:31:160STACKLoading plugin files for database of type 'CuriosityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:31:177STACKLoading plugin files for database of type 'CuriosityDroplist'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:31:185STACKLoading plugin files for database of type 'Amplitude.Unity.Game.Orders.OrderPolicySetup'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:31:198STACKLoading plugin files for database of type 'GameSettingDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:31:210STACKLoading plugin files for database of type 'GameSettingRestrictionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:31:227STACKLoading plugin files for database of type 'TradingCompanyDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:31:243STACKLoading plugin files for database of type 'TradableCategoryDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:31:260STACKLoading plugin files for database of type 'TradableSubCategoryDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:31:279STACKLoading plugin files for database of type 'TradableDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:31:293STACKLoading plugin files for database of type 'MarketplaceAdvertisementDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:31:310STACKLoading plugin files for database of type 'TradingCompanyImprovementDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:31:480STACKLoading plugin files for database of type 'MarketplaceEventDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:31:504STACKLoading plugin files for database of type 'MinorStateDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:31:509STACKLoading plugin files for database of type 'ImprovementListDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:31:512STACKLoading plugin files for database of type 'PlanetImprovementMappingDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:31:527STACKLoading plugin files for database of type 'FleetMissionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:31:606STACKLoading plugin files for database of type 'SystemDiscoverySequenceDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:31:612STACKLoading plugin files for database of type 'Amplitude.Unity.Framework.AnimationCurve'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:31:627STACKLoading plugin files for database of type 'GroundBattleViewerConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:31:643STACKLoading plugin files for database of type 'GroundBattleTroopTypeConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:31:660STACKLoading plugin files for database of type 'GroundBattleUnitConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:31:677STACKLoading plugin files for database of type 'GroundBattleStrategyDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:31:693STACKLoading plugin files for database of type 'ManpowerUpgradeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:31:710STACKLoading plugin files for database of type 'SystemSupervisorDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:31:728STACKLoading plugin files for database of type 'MinigameDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:34:215STACKSpent 7.8673411 second(s) loading the module plugins.
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:34:215STACKRuntime hash key = '73715CA96F7B585E5A018BD7A614BAE2'.
Amplitude.Unity.Runtime.Runtime+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:34:215STACKWaiting for Steam statistics and achievements reception callback...
Amplitude.Unity.Achievement.SteamAchievementManager:LoadStatistics() Amplitude.Unity.Achievement.NetworkAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:Load() AchievementManager:Load() AchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:34:215STACKWaiting for Steam statistics and achievements reception callback...
Amplitude.Unity.Achievement.SteamAchievementManager:LoadAchievements() Amplitude.Unity.Achievement.NetworkAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:Load() AchievementManager:Load() AchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:34:215STACKCan't find the element 'ClassModuleSupportDefenseMatrix' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ModuleDefinition:get_Descriptors() ModuleDefinition+c__Iterator1:MoveNext() Module:BuildSimulationObject() Module:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:34:215STACKCannot find the GuiElement for 'EmpireImprovementMovementBonus'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiEmpireImprovement:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:34:216STACKCannot find the GuiElement for 'EmpireImprovementFreeMovement'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiEmpireImprovement:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:34:216STACKCannot find the GuiElement for 'LawP01L05'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:34:216STACKCannot find the GuiElement for 'LawP02L05'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:34:216STACKCannot find the GuiElement for 'LawP03L05'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:34:216STACKCannot find the GuiElement for 'LawP04L05'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:34:216STACKCannot find the GuiElement for 'LawP05L05'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:34:216STACKCannot find the GuiElement for 'LawP06L05'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:34:216STACKCannot find the GuiElement for 'TradingCompanyImprovementEfficiency1'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiConstructibleElement:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:34:216STACKCannot find the GuiElement for 'TradingCompanyImprovementShip1'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiConstructibleElement:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:34:216STACKCannot find the GuiElement for 'LawP01L05'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiLaw:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildSenateRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:34:216STACKCannot find the GuiElement for 'LawP02L05'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiLaw:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildSenateRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:34:216STACKCannot find the GuiElement for 'LawP03L05'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiLaw:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildSenateRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:34:216STACKCannot find the GuiElement for 'LawP04L05'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiLaw:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildSenateRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:34:216STACKCannot find the GuiElement for 'LawP05L05'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiLaw:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildSenateRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:34:216STACKCannot find the GuiElement for 'LawP06L05'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiLaw:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildSenateRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:34:216STACK[GuiUnlock] Could not find any GuiUnlock instance for PrivateerFleetAction (PrivateerFleetActionDefinition)
GuiWrapperProvider:GetGuiUnlock(System.Reflection.ParameterInfo) GuiTechnology2:BuildListOfUnlockedGuiUnlocks() GuiTechnology2:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildTechnologyRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:34:216STACK[TechnologyUnlocks] Could not generate GuiUnlock for ScienceConstructibleElement+Unlockable
GuiTechnology2:BuildListOfUnlockedGuiUnlocks() GuiTechnology2:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildTechnologyRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:34:217STACKAnimated Portrait 'DiplomaticPortraitLipSync' has no child LipSync component
DiplomaticPortraitLipSync:Initialize(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Awake() UnityEngine.Object:Internal_CloneSingle(System.Reflection.ParameterInfo) UnityEngine.Object:Instantiate(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:InstantiatePrefab(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:InstantiateWindows() Amplitude.Unity.Gui.GuiManager:InstantiateWindows() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:34:217STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:34:217STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo) AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:34:217STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:ApplyTemplate() AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:34:217STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo) AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:ApplyTemplate() AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:34:217STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:34:217STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:34:217STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo) AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:34:217STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo) AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:34:217STACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:ApplyTemplate() AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:34:217STACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo) AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:ApplyTemplate() AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:34:217STACKCaching reflection information for target class 'GuiValueController, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:34:217STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:34:217STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo) AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:ApplyTemplate() AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:34:217STACKTrying to add texture SliderThumb which already exists in the atlas
AgeAtlas:AddTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeAtlas:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:34:217STACKRebuilding the texture atlas...
AgeAtlas:Build() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:34:218STACKLoaded 135 modifier templates
Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:34:218STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
AgeModifierItem:GetPropertyValue() AgeModifierItem:GetTargetValue() AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeControl:NotifyChange(System.Reflection.ParameterInfo) AgeControlButton:OnResetInteraction() AgeControl:Init() AgeControl:Start()
12:18:34:218STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
AgeModifierItem:GetPropertyValue() AgeModifierItem:GetTargetValue() AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeControl:NotifyChange(System.Reflection.ParameterInfo) AgeControlButton:OnResetInteraction() AgeControl:Init() AgeControl:Start()
12:18:34:218STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
AgeModifierItem:GetPropertyValue() AgeModifierItem:GetTargetValue() AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeControl:NotifyChange(System.Reflection.ParameterInfo) AgeControlButton:OnResetInteraction() AgeControl:Init() AgeControl:Start()
12:18:34:218STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
AgeModifierItem:GetPropertyValue() AgeModifierItem:GetTargetValue() AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeControl:NotifyChange(System.Reflection.ParameterInfo) AgeControlButton:OnResetInteraction() AgeControl:Init() AgeControl:Start()
12:18:34:218STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
AgeModifierItem:GetPropertyValue() AgeModifierItem:GetTargetValue() AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeControl:NotifyChange(System.Reflection.ParameterInfo) AgeControlButton:OnResetInteraction() AgeControl:Init() AgeControl:Start()
12:18:34:218STACKSteamClientCallbacks_UserStatsReceivedCallback
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:34:230STACKRuntimeState_OutGame.Begin()
RuntimeState:Begin(System.Reflection.ParameterInfo) RuntimeState_OutGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
12:18:34:231STACKLoading the outgame view...
OutGameView+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) OutGameView:LoadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
12:18:34:231STACKForce Clear of AlwaysActiveCamera
OutGameView+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) OutGameView:LoadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
12:18:34:684STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake()
12:18:34:684STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake()
12:18:34:684STACKInitializing GalaxyViewTechniqueLoaderComponent technique...
GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
12:18:34:684STACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CircleRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechnique+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
12:18:34:684STACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
12:18:34:684STACKIn Technique Battle, all galaxy view technique ancillaries have been ignited
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
12:18:34:684STACKLoading the GalaxyViewTechniqueLoaderComponent technique...
GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
12:18:34:684STACKIn Technique Battle, Load
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
12:18:34:684STACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
12:18:34:684STACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:LoadNoCoroutine() PlanetoidRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
12:18:34:684STACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0015047 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
12:18:34:684STACKIn Technique Battle, load rendering technique ancillaries CircleRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
12:18:34:684STACKIn Technique Battle, the ancillary service 'CircleRendererManager' has been loaded in 0.0010019 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
12:18:34:684STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
12:18:34:936STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LodServiceImplementation:Load() LodServiceImplementation:.ctor(System.Reflection.ParameterInfo) HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
12:18:34:936STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
12:18:34:936STACKRelease Clear of AlwaysActiveCamera
OutGameView+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:34:936STACKRelease ComputeBuffer
AgeDistanceFieldGlyphRenderer:ReserveComputeBuffer(System.Reflection.ParameterInfo) AgeDistanceFieldGlyphRenderer:ResizeComputeBuffer(System.Reflection.ParameterInfo) AgeDistanceFieldGlyphRenderer:RenderGlyphs(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeGlyphAtlas:RenderRequestedGlyphs(System.Reflection.ParameterInfo) AgeGlyphManager:PrepareGlyphs() AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)
12:18:35:143STACKMissing translation for %AffinityGameplayBalancingTitle
GuiWrapper:get_Title() GuiFactionTrait:get_Title() GuiFactionTrait:GetFullTitle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CustomFactionDetailsPanel:InitializeAffinityCache() CustomFactionDetailsPanel:OnLoad() CustomFactionSubPanel:Load(System.Reflection.ParameterInfo) CustomFactionPanel:m__0(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[CustomFactionSubPanel]:ForEach(System.Reflection.ParameterInfo) CustomFactionPanel:Load() FactionChoiceModalWindow+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:35:143STACKMissing translation for %PopulationCollectionBonusTraitCraverTitle
GuiWrapper:get_Title() GuiPopulationTrait:get_Title() GuiPopulationTrait:GetFullTitle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CustomFactionPopulationPanel:FillDroplist(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CustomFactionPopulationPanel:OnLoad() CustomFactionSubPanel:Load(System.Reflection.ParameterInfo) CustomFactionPanel:m__0(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[CustomFactionSubPanel]:ForEach(System.Reflection.ParameterInfo) CustomFactionPanel:Load() FactionChoiceModalWindow+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:35:143STACKMissing translation for %PopulationPoliticalTraitScientist02Title
GuiWrapper:get_Title() GuiPopulationTrait:get_Title() GuiPopulationTrait:GetFullTitle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CustomFactionPopulationPanel:FillDroplist(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CustomFactionPopulationPanel:OnLoad() CustomFactionSubPanel:Load(System.Reflection.ParameterInfo) CustomFactionPanel:m__0(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[CustomFactionSubPanel]:ForEach(System.Reflection.ParameterInfo) CustomFactionPanel:Load() FactionChoiceModalWindow+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:38:089STACKRebuilding the texture atlas...
AgeAtlas:Build() AgeManager:SwitchHighDefinition(System.Reflection.ParameterInfo) GuiManager+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:38:403STACKExpandQuadToRenderBuffer
AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)
12:18:38:519STACKExpandQuadToRenderBuffer
AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)
12:18:38:520STACKExpandQuadToRenderBuffer
AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)
12:18:40:883STACKExpandQuadToRenderBuffer
AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)
12:18:48:796STACKLoading file 'C:\Users\CROZET\Documents\Endless Space 2\Save Files\AutoSave 234.zip'
GameManager:LoadGame(System.Reflection.ParameterInfo) LoadSaveModalWindow+c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:48:816STACKRuntimeState_OutGame.End()
RuntimeState:End(System.Reflection.ParameterInfo) RuntimeState_OutGame:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
12:18:48:816STACKRuntimeState_Lobby.Begin()
RuntimeState:Begin(System.Reflection.ParameterInfo) RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
12:18:48:816STACKThe session has been created; opening the session in 'Single' mode (default)...
RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
12:18:48:816STACKOnSessionChange: Opening.
Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
12:18:48:816STACKAttempt to create a lobby of type 'k_ELobbyTypePublic'.
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
12:18:48:816STACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
12:18:48:816STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (GameSaveDescriptor).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
12:18:48:816STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (clients).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
12:18:48:816STACKSessionState_Opening.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opening:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:18:48:816STACKThe session is being opened...
SessionState_Opening:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:18:49:145STACKSteamworks_LobbyCreated (message result = 'k_EResultOK', io failure = False).
Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:145STACK[LobbyDataController] Reprocessing lobby data...
Amplitude.Unity.Session.LobbyDataController:Reprocess() Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:145STACK[TimeSyn] Synchronize.
Amplitude.Unity.Networking.NetworkManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Networking.NetworkManager:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:145STACKThe session has been opened.
RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:145STACK! SetLobbyMemberData(sbc, 0)
Amplitude.Unity.Session.Session:SetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:145STACKLobby member data has been set (key: 'sbc', data: '0').
Amplitude.Unity.Session.Session:SetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:145STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:146STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (GameSaveDescriptor).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:146STACK! GetLobbyMemberData(0x0110000104f68e92, sbc) => 0
Amplitude.Unity.Session.Session:GetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:146STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (clients).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:146STACK[ILobbySlotProvider] RefreshLobbySlotCount(6)
Session:ILobbySlotController.RefreshLobbySlotCount(System.Reflection.ParameterInfo) RuntimeState_Lobby:OnNumberOfSlotsChanged(System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:146STACK[ILobbySlotProvider] RefreshLobbySlotCount(6)
Session:ILobbySlotController.RefreshLobbySlotCount(System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:146STACKOnSessionChange: Opened.
Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:146STACK[TimeSyn] OwnerChanged
Amplitude.Unity.Networking.NetworkManager:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:146STACK[TimeSyn] Synchronize.
Amplitude.Unity.Networking.NetworkManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Networking.NetworkManager:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:146STACKOnSessionChange: OwnerChanged.
Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:146STACKSteamClientCallbacks_LobbyEnter
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:146STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:146STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:146STACKSteamMatchMakingService_SteamLobbyDataUpdate (lobby: 109775244117248097).
Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:146STACKSteamMatchMakingService_SteamLobbyDataUpdate (member: 76561198043532946).
Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:146STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (GameSaveDescriptor).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:146STACK! GetLobbyMemberData(0x0110000104f68e92, sbc) => 0
Amplitude.Unity.Session.Session:GetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:146STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (clients).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:168STACKSessionState_Opening.End()
SessionState:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:18:49:168STACKSessionState_Opened.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:18:49:276STACKDefault camera renders active portrait layer (index: 1). Renderer will disable this layer!!!
AnimatedPortraitRenderer:DisableDrawLayerOnMainCamera() AnimatedPortraitRenderer:InternalShow() AnimatedPortraitRenderer:OnShowPortrait(System.Reflection.ParameterInfo) AnimatedPortrait:Show() AnimatedPortraitDisplay:ShowPortrait() AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerCompetitorSlot:RefreshAnimatedPortrait() PlayerCompetitorSlot:Refresh() CompetitorSlot:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NewGameEmpireSlotPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:49:276STACKDefault camera renders inactive portrait layer (index: 14). Renderer will disable this layer!!!
AnimatedPortraitRenderer:DisableDrawLayerOnMainCamera() AnimatedPortraitRenderer:InternalShow() AnimatedPortraitRenderer:OnShowPortrait(System.Reflection.ParameterInfo) AnimatedPortrait:Show() AnimatedPortraitDisplay:ShowPortrait() AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerCompetitorSlot:RefreshAnimatedPortrait() PlayerCompetitorSlot:Refresh() CompetitorSlot:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NewGameEmpireSlotPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:18:49:453STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:453STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:453STACK[ChatMessage] RECV: l:/sessionname/ACS-Razgriz's game (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:453STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:453STACK[ChatMessage] RECV: l:/sessionmode/Public (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:454STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:454STACK[ChatMessage] RECV: l:/owner/76561198043532946 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:454STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:454STACK[ChatMessage] RECV: l:/version/12885295106 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:454STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:454STACK[ChatMessage] RECV: l:/versionlabel/ALPHA-Public (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:454STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:454STACK[ChatMessage] RECV: l:/runtimehash/73715CA96F7B585E5A018BD7A614BAE2 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:454STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:454STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:454STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:454STACK[ChatMessage] RECV: l:/sbs/0 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:454STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:454STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:454STACK[ChatMessage] RECV: l:/sbs/0 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:454STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:454STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:454STACK[ChatMessage] RECV: l:/_turn/108 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:454STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:454STACK[ChatMessage] RECV: l:/sessionname/Vizz's game (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:454STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:454STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:454STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:454STACK[ChatMessage] RECV: l:/owner/76561198043532946 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:548STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:548STACK[ChatMessage] RECV: l:/version/12885229570 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:548STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:548STACK[ChatMessage] RECV: l:/versionlabel/ALPHA-Public (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:548STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:548STACK[ChatMessage] RECV: l:/runtimehash/E1D3DA22504A5C682868C2316D4BA667 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:548STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:548STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:548STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:548STACK[ChatMessage] RECV: l:/sbs/0 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:548STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:548STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:548STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:548STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:548STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:548STACK[ChatMessage] RECV: l:/competitorcount/6 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:618STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:618STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:618STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:618STACK[ChatMessage] RECV: l:/gamedifficulty/Easy (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:618STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:618STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:618STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:618STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:618STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:618STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:618STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:618STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:618STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:618STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:618STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:618STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:618STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:618STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:618STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:618STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:618STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:618STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:618STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:618STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:618STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:618STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:618STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:618STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:618STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:619STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:619STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:619STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:619STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:619STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:619STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:619STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:619STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:619STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:619STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:619STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:619STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:619STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:619STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:619STACK[ChatMessage] RECV: l:/groundbattletimer/False (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:619STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:619STACK[ChatMessage] RECV: l:/groundbattletimerduration/15 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:619STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:619STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:649STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:650STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:650STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:650STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:650STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:650STACK[ChatMessage] RECV: l:/score/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:650STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:650STACK[ChatMessage] RECV: l:/military/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:650STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:650STACK[ChatMessage] RECV: l:/supremacy/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:650STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:650STACK[ChatMessage] RECV: l:/conquest/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:650STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:650STACK[ChatMessage] RECV: l:/science/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:650STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:650STACK[ChatMessage] RECV: l:/economy/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:650STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:650STACK[ChatMessage] RECV: l:/wonder/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:650STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:650STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:650STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:650STACK[ChatMessage] RECV: l:/tutorialmode/Advanced (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:650STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:650STACK[ChatMessage] RECV: l:/galaxyshape/TwinElliptical (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:650STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:650STACK[ChatMessage] RECV: l:/galaxysize/Normal (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:650STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:650STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:650STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:650STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:650STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:650STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:732STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:732STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:732STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:732STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:732STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:732STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:732STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:732STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:732STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:732STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:732STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:732STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:732STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:732STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:732STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:732STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:817STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:817STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:817STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:817STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:817STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:817STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:817STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:817STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:817STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:817STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:817STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:817STACK[ChatMessage] RECV: l:/owner/76561198043532946 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:817STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:817STACK[ChatMessage] RECV: l:/version/12885295106 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:817STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:817STACK[ChatMessage] RECV: l:/versionlabel/ALPHA-Public (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:817STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:817STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:817STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:817STACK[ChatMessage] RECV: u:/1/1/{{"Index":1,"Revision":1,"Assignation":0,"Faction":"FactionVenetians","FactionDescription":"","PopulationDescription":"","Color":6,"IsLocked":false,"TeamIndex":1,"IsReady":false,"OvertimeGameTimer":0.0,"CustomUsername":"","SteamID":76561198043532946,"ReservedSteamID":76561198043532946}} (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:817STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:817STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:817STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:817STACK[ChatMessage] RECV: l:/sbs/0 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:817STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:817STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:817STACK[ChatMessage] RECV: q:/ready/1/False (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:817STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:817STACK[ChatMessage] RECV: l:/_ready/False (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:818STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:818STACK[ChatMessage] RECV: l:/_gameinprogress/False (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:880STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:880STACK[ChatMessage] RECV: l:/__gameserverSteamID/0 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:49:881STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:50:147STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:50:147STACK[ChatMessage] RECV: r:/0x0110000104f68e92/q:/ready/1/False (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:55:385STACKChanging session mode from 'Public' to 'Single'...
Amplitude.Unity.Session.Session:Reopen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NewGameScreen:ModifySetting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NewGameScreen:OnSettingModified(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SettingDropListItem:OnDropListSelectionCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlDropList:OnItemClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
12:18:55:385STACKOnSessionChange: Reopening.
Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Reopen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NewGameScreen:ModifySetting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NewGameScreen:OnSettingModified(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SettingDropListItem:OnDropListSelectionCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlDropList:OnItemClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
12:18:55:385STACKThe session has been reopened.
RuntimeState_Lobby:OnSessionReopened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Reopen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NewGameScreen:ModifySetting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NewGameScreen:OnSettingModified(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SettingDropListItem:OnDropListSelectionCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlDropList:OnItemClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
12:18:55:385STACK[ChatMessage] RECV: u:/0/1/{{"Index":0,"Revision":1,"Assignation":0,"Faction":"FactionSophons","FactionDescription":"","PopulationDescription":"","Color":0,"IsLocked":false,"TeamIndex":0,"IsReady":false,"OvertimeGameTimer":0.0,"CustomUsername":"","SteamID":76561198043532946,"ReservedSteamID":76561198070018615}} (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) RuntimeState_Lobby:ReplicateLobbySlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionReopened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Reopen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NewGameScreen:ModifySetting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NewGameScreen:OnSettingModified(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SettingDropListItem:OnDropListSelectionCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlDropList:OnItemClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
12:18:55:385STACK[ChatMessage] RECV: u:/1/2/{{"Index":1,"Revision":2,"Assignation":1,"Faction":"FactionVenetians","FactionDescription":"","PopulationDescription":"","Color":6,"IsLocked":false,"TeamIndex":1,"IsReady":false,"OvertimeGameTimer":0.0,"CustomUsername":"","SteamID":0,"ReservedSteamID":76561198043532946}} (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) RuntimeState_Lobby:ReplicateLobbySlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionReopened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Reopen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NewGameScreen:ModifySetting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NewGameScreen:OnSettingModified(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SettingDropListItem:OnDropListSelectionCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlDropList:OnItemClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
12:18:55:385STACK[ChatMessage] RECV: u:/2/1/{{"Index":2,"Revision":1,"Assignation":1,"Faction":"FactionVampirilis","FactionDescription":"","PopulationDescription":"","Color":1,"IsLocked":false,"TeamIndex":2,"IsReady":false,"OvertimeGameTimer":0.0,"CustomUsername":"","SteamID":0,"ReservedSteamID":0}} (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) RuntimeState_Lobby:ReplicateLobbySlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionReopened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Reopen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NewGameScreen:ModifySetting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NewGameScreen:OnSettingModified(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SettingDropListItem:OnDropListSelectionCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlDropList:OnItemClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
12:18:55:386STACK[ChatMessage] RECV: u:/3/1/{{"Index":3,"Revision":1,"Assignation":1,"Faction":"FactionTimeLords","FactionDescription":"","PopulationDescription":"","Color":2,"IsLocked":false,"TeamIndex":3,"IsReady":false,"OvertimeGameTimer":0.0,"CustomUsername":"","SteamID":0,"ReservedSteamID":0}} (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) RuntimeState_Lobby:ReplicateLobbySlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionReopened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Reopen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NewGameScreen:ModifySetting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NewGameScreen:OnSettingModified(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SettingDropListItem:OnDropListSelectionCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlDropList:OnItemClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
12:18:55:386STACK[ChatMessage] RECV: u:/4/1/{{"Index":4,"Revision":1,"Assignation":1,"Faction":"FactionHoratio","FactionDescription":"","PopulationDescription":"","Color":3,"IsLocked":false,"TeamIndex":4,"IsReady":false,"OvertimeGameTimer":0.0,"CustomUsername":"","SteamID":0,"ReservedSteamID":0}} (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) RuntimeState_Lobby:ReplicateLobbySlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionReopened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Reopen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NewGameScreen:ModifySetting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NewGameScreen:OnSettingModified(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SettingDropListItem:OnDropListSelectionCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlDropList:OnItemClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
12:18:55:386STACK[ChatMessage] RECV: u:/5/1/{{"Index":5,"Revision":1,"Assignation":1,"Faction":"FactionCravers","FactionDescription":"","PopulationDescription":"","Color":9,"IsLocked":false,"TeamIndex":5,"IsReady":false,"OvertimeGameTimer":0.0,"CustomUsername":"","SteamID":0,"ReservedSteamID":0}} (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) RuntimeState_Lobby:ReplicateLobbySlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionReopened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Reopen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NewGameScreen:ModifySetting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NewGameScreen:OnSettingModified(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SettingDropListItem:OnDropListSelectionCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlDropList:OnItemClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
12:18:55:386STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionReopened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Reopen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NewGameScreen:ModifySetting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NewGameScreen:OnSettingModified(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SettingDropListItem:OnDropListSelectionCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlDropList:OnItemClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
12:18:55:386STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (GameSaveDescriptor).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionReopened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Reopen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NewGameScreen:ModifySetting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NewGameScreen:OnSettingModified(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SettingDropListItem:OnDropListSelectionCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlDropList:OnItemClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
12:18:55:386STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (clients).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionReopened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Reopen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NewGameScreen:ModifySetting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NewGameScreen:OnSettingModified(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SettingDropListItem:OnDropListSelectionCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlDropList:OnItemClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
12:18:55:386STACK[ChatMessage] RECV: l:/sbs/0 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionReopened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Reopen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NewGameScreen:ModifySetting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NewGameScreen:OnSettingModified(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SettingDropListItem:OnDropListSelectionCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlDropList:OnItemClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
12:18:55:386STACKOnSessionChange: Reopened.
Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Reopen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NewGameScreen:ModifySetting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NewGameScreen:OnSettingModified(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SettingDropListItem:OnDropListSelectionCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlDropList:OnItemClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
12:18:58:914STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NewGameScreen:ModifySetting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NewGameScreen:OnSettingModified(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SettingDropListItem:OnDropListSelectionCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlDropList:OnItemClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
12:18:58:914STACKChanging session mode from 'Single' to 'Protected'...
Amplitude.Unity.Session.Session:Reopen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NewGameScreen:ModifySetting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NewGameScreen:OnSettingModified(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SettingDropListItem:OnDropListSelectionCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlDropList:OnItemClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
12:18:58:914STACKOnSessionChange: Reopening.
Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Reopen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NewGameScreen:ModifySetting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NewGameScreen:OnSettingModified(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SettingDropListItem:OnDropListSelectionCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlDropList:OnItemClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
12:18:59:170STACKSteamworks_LobbyCreated (message result = 'k_EResultOK', io failure = False).
Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:170STACK[LobbyDataController] Reprocessing lobby data...
Amplitude.Unity.Session.LobbyDataController:Reprocess() Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:170STACKThe session has been reopened.
RuntimeState_Lobby:OnSessionReopened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:170STACK! SetLobbyMemberData(sbc, 0)
Amplitude.Unity.Session.Session:SetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionReopened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:170STACKLobby member data has been set (key: 'sbc', data: '0').
Amplitude.Unity.Session.Session:SetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionReopened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:170STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionReopened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:170STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (GameSaveDescriptor).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionReopened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:170STACK! GetLobbyMemberData(0x0110000104f68e92, sbc) => 0
Amplitude.Unity.Session.Session:GetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionReopened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:170STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (clients).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionReopened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:170STACKOnSessionChange: Reopened.
Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:170STACK[TimeSyn] OwnerChanged
Amplitude.Unity.Networking.NetworkManager:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:170STACK[TimeSyn] Synchronize.
Amplitude.Unity.Networking.NetworkManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Networking.NetworkManager:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:170STACKOnSessionChange: OwnerChanged.
Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:170STACKSteamClientCallbacks_LobbyEnter
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:170STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:170STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:170STACKSteamMatchMakingService_SteamLobbyDataUpdate (lobby: 109775244117248561).
Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:170STACKSteamMatchMakingService_SteamLobbyDataUpdate (member: 76561198043532946).
Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:170STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (GameSaveDescriptor).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:170STACK! GetLobbyMemberData(0x0110000104f68e92, sbc) => 0
Amplitude.Unity.Session.Session:GetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:170STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (clients).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:515STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:516STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:516STACK[ChatMessage] RECV: l:/sessionname/Vizz's game (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:516STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:516STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:516STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:516STACK[ChatMessage] RECV: l:/owner/76561198043532946 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:516STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:516STACK[ChatMessage] RECV: l:/version/12885295106 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:516STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:516STACK[ChatMessage] RECV: l:/versionlabel/ALPHA-Public (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:516STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:516STACK[ChatMessage] RECV: l:/runtimehash/E1D3DA22504A5C682868C2316D4BA667 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:516STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:516STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:516STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:516STACK[ChatMessage] RECV: l:/sbs/0 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:516STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:516STACK[ChatMessage] RECV: l:/_turn/108 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:516STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:516STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:516STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:516STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:516STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:516STACK[ChatMessage] RECV: l:/competitorcount/6 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:516STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:516STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:516STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:516STACK[ChatMessage] RECV: l:/gamedifficulty/Easy (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:516STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:516STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:566STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:566STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:566STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:566STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:566STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:566STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:566STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:566STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:566STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:566STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:566STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:566STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:566STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:566STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:566STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:566STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:566STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:566STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:566STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:566STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:566STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:566STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:566STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:566STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:566STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:566STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:566STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:566STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:566STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:566STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:567STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:567STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:598STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:598STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:598STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:598STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:598STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:598STACK[ChatMessage] RECV: l:/groundbattletimer/False (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:598STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:598STACK[ChatMessage] RECV: l:/groundbattletimerduration/15 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:598STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:598STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:598STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:598STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:598STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:598STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:598STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:598STACK[ChatMessage] RECV: l:/score/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:664STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:664STACK[ChatMessage] RECV: l:/military/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:664STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:664STACK[ChatMessage] RECV: l:/supremacy/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:665STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:665STACK[ChatMessage] RECV: l:/conquest/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:665STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:665STACK[ChatMessage] RECV: l:/science/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:665STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:665STACK[ChatMessage] RECV: l:/economy/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:665STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:665STACK[ChatMessage] RECV: l:/wonder/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:665STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:665STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:665STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:665STACK[ChatMessage] RECV: l:/tutorialmode/Advanced (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:748STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:748STACK[ChatMessage] RECV: l:/galaxyshape/TwinElliptical (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:748STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:748STACK[ChatMessage] RECV: l:/galaxysize/Normal (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:748STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:748STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:748STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:748STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:748STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:748STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:748STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:748STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:748STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:748STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:748STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:748STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:799STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:799STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:799STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:799STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:799STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:799STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:799STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:799STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:799STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:799STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:799STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:799STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:799STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:799STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:799STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:799STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:799STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:799STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:799STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:799STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:799STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:799STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:800STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:800STACK[ChatMessage] RECV: l:/_ready/False (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:800STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:800STACK[ChatMessage] RECV: l:/_gameinprogress/False (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:800STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:800STACK[ChatMessage] RECV: l:/__gameserverSteamID/0 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:800STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:800STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:800STACK[ChatMessage] RECV: l:/sbs/0 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:863STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:863STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:18:59:863STACK[ChatMessage] RECV: l:/sbs/0 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:05:614STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:05:615STACK[ChatMessage] RECV: q:/join/1 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:05:964STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:05:964STACK[ChatMessage] RECV: u:/0/2/{{"Index":0,"Revision":2,"Assignation":1,"Faction":"FactionSophons","FactionDescription":"","PopulationDescription":"","Color":0,"IsLocked":false,"TeamIndex":0,"IsReady":false,"OvertimeGameTimer":0.0,"CustomUsername":"","SteamID":0,"ReservedSteamID":0}} (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:05:964STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:05:964STACK[ChatMessage] RECV: u:/1/3/{{"Index":1,"Revision":3,"Assignation":0,"Faction":"FactionVenetians","FactionDescription":"","PopulationDescription":"","Color":6,"IsLocked":false,"TeamIndex":1,"IsReady":false,"OvertimeGameTimer":0.0,"CustomUsername":"","SteamID":76561198043532946,"ReservedSteamID":76561198043532946}} (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:09:883STACKRuntimeState_Lobby.End()
RuntimeState:End(System.Reflection.ParameterInfo) RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
12:19:09:883STACKSessionState_Opened.End()
SessionState:End(System.Reflection.ParameterInfo) SessionState_Opened:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Abort() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
12:19:09:883STACKRuntimeState_OutGame.Begin()
RuntimeState:Begin(System.Reflection.ParameterInfo) RuntimeState_OutGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
12:19:14:429STACKLoading file 'C:\Users\CROZET\Documents\Endless Space 2\Save Files\AutoSave 234.zip'
GameManager:LoadGame(System.Reflection.ParameterInfo) LoadSaveModalWindow+c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:14:445STACKRuntimeState_OutGame.End()
RuntimeState:End(System.Reflection.ParameterInfo) RuntimeState_OutGame:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
12:19:14:445STACKRuntimeState_Lobby.Begin()
RuntimeState:Begin(System.Reflection.ParameterInfo) RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
12:19:14:445STACKThe session has been created; opening the session in 'Single' mode (default)...
RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
12:19:14:445STACKOnSessionChange: Opening.
Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
12:19:14:445STACKAttempt to create a lobby of type 'k_ELobbyTypePublic'.
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
12:19:14:445STACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
12:19:14:445STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (GameSaveDescriptor).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
12:19:14:445STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (clients).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
12:19:14:445STACKSessionState_Opening.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opening:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:14:445STACKThe session is being opened...
SessionState_Opening:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:14:721STACKSteamworks_LobbyCreated (message result = 'k_EResultOK', io failure = False).
Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:14:721STACK[LobbyDataController] Reprocessing lobby data...
Amplitude.Unity.Session.LobbyDataController:Reprocess() Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:14:721STACK[TimeSyn] Synchronize.
Amplitude.Unity.Networking.NetworkManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Networking.NetworkManager:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:14:721STACKThe session has been opened.
RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:14:721STACK! SetLobbyMemberData(sbc, 0)
Amplitude.Unity.Session.Session:SetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:14:721STACKLobby member data has been set (key: 'sbc', data: '0').
Amplitude.Unity.Session.Session:SetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:14:721STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:14:721STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (GameSaveDescriptor).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:14:721STACK! GetLobbyMemberData(0x0110000104f68e92, sbc) => 0
Amplitude.Unity.Session.Session:GetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:14:721STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (clients).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:14:721STACK[ILobbySlotProvider] RefreshLobbySlotCount(6)
Session:ILobbySlotController.RefreshLobbySlotCount(System.Reflection.ParameterInfo) RuntimeState_Lobby:OnNumberOfSlotsChanged(System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:14:721STACK[ILobbySlotProvider] RefreshLobbySlotCount(6)
Session:ILobbySlotController.RefreshLobbySlotCount(System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:14:721STACKOnSessionChange: Opened.
Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:14:721STACK[TimeSyn] OwnerChanged
Amplitude.Unity.Networking.NetworkManager:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:14:722STACK[TimeSyn] Synchronize.
Amplitude.Unity.Networking.NetworkManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Networking.NetworkManager:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:14:722STACKOnSessionChange: OwnerChanged.
Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:14:722STACKSteamClientCallbacks_LobbyEnter
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:14:722STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:14:722STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:14:722STACKSteamMatchMakingService_SteamLobbyDataUpdate (lobby: 109775244117249412).
Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:14:722STACKSteamMatchMakingService_SteamLobbyDataUpdate (member: 76561198043532946).
Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:14:722STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (GameSaveDescriptor).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:14:722STACK! GetLobbyMemberData(0x0110000104f68e92, sbc) => 0
Amplitude.Unity.Session.Session:GetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:14:722STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (clients).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:14:738STACKSessionState_Opening.End()
SessionState:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:14:738STACKSessionState_Opened.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:15:066STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:066STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:066STACK[ChatMessage] RECV: l:/sessionname/ACS-Razgriz's game (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:066STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:066STACK[ChatMessage] RECV: l:/sessionmode/Public (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:066STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:066STACK[ChatMessage] RECV: l:/owner/76561198043532946 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:066STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:067STACK[ChatMessage] RECV: l:/version/12885295106 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:067STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:067STACK[ChatMessage] RECV: l:/versionlabel/ALPHA-Public (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:067STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:067STACK[ChatMessage] RECV: l:/runtimehash/73715CA96F7B585E5A018BD7A614BAE2 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:067STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:067STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:067STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:067STACK[ChatMessage] RECV: l:/sbs/0 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:067STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:067STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:067STACK[ChatMessage] RECV: l:/sbs/0 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:067STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:067STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:067STACK[ChatMessage] RECV: l:/_turn/108 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:067STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:067STACK[ChatMessage] RECV: l:/sessionname/Vizz's game (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:067STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:067STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:067STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:067STACK[ChatMessage] RECV: l:/owner/76561198043532946 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:117STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:117STACK[ChatMessage] RECV: l:/version/12885229570 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:117STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:117STACK[ChatMessage] RECV: l:/versionlabel/ALPHA-Public (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:117STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:117STACK[ChatMessage] RECV: l:/runtimehash/E1D3DA22504A5C682868C2316D4BA667 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:117STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:117STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:117STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:117STACK[ChatMessage] RECV: l:/sbs/0 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:117STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:117STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:117STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:117STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:117STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:117STACK[ChatMessage] RECV: l:/competitorcount/6 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:117STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:117STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:117STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:117STACK[ChatMessage] RECV: l:/gamedifficulty/Easy (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:117STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:117STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:117STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:117STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:117STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:117STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:117STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:117STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:117STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:117STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:117STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:117STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:164STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:164STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:164STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:164STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:164STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:164STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:164STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:164STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:164STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:164STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:164STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:164STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:164STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:164STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:164STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:164STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:214STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:214STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:214STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:214STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:214STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:214STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:214STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:214STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:264STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:264STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:264STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:264STACK[ChatMessage] RECV: l:/groundbattletimer/False (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:265STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:265STACK[ChatMessage] RECV: l:/groundbattletimerduration/15 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:265STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:265STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:265STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:265STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:265STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:265STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:265STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:265STACK[ChatMessage] RECV: l:/score/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:265STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:265STACK[ChatMessage] RECV: l:/military/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:314STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:314STACK[ChatMessage] RECV: l:/supremacy/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:314STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:314STACK[ChatMessage] RECV: l:/conquest/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:314STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:314STACK[ChatMessage] RECV: l:/science/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:314STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:314STACK[ChatMessage] RECV: l:/economy/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:314STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:314STACK[ChatMessage] RECV: l:/wonder/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:314STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:314STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:314STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:314STACK[ChatMessage] RECV: l:/tutorialmode/Advanced (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:314STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:314STACK[ChatMessage] RECV: l:/galaxyshape/TwinElliptical (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:365STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:365STACK[ChatMessage] RECV: l:/galaxysize/Normal (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:365STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:365STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:365STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:365STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:365STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:365STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:365STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:365STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:365STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:365STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:366STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:366STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:366STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:366STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:366STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:366STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:366STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:366STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:366STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:366STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:366STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:366STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:366STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:366STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:366STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:366STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:366STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:366STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:366STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:366STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:448STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:448STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:448STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:448STACK[ChatMessage] RECV: l:/owner/76561198043532946 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:448STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:448STACK[ChatMessage] RECV: l:/version/12885295106 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:448STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:448STACK[ChatMessage] RECV: l:/versionlabel/ALPHA-Public (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:448STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:448STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:448STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:448STACK[ChatMessage] RECV: u:/1/1/{{"Index":1,"Revision":1,"Assignation":0,"Faction":"FactionVenetians","FactionDescription":"","PopulationDescription":"","Color":6,"IsLocked":false,"TeamIndex":1,"IsReady":false,"OvertimeGameTimer":0.0,"CustomUsername":"","SteamID":76561198043532946,"ReservedSteamID":76561198043532946}} (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:449STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:449STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:449STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:449STACK[ChatMessage] RECV: l:/sbs/0 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:449STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:449STACK[ChatMessage] RECV: q:/ready/1/False (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:449STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:449STACK[ChatMessage] RECV: l:/_ready/False (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:449STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:449STACK[ChatMessage] RECV: l:/_gameinprogress/False (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:449STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:449STACK[ChatMessage] RECV: l:/__gameserverSteamID/0 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:449STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:779STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:15:779STACK[ChatMessage] RECV: r:/0x0110000104f68e92/q:/ready/1/False (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:17:596STACKSessionState_Opened.End()
SessionState:End(System.Reflection.ParameterInfo) SessionState_Opened:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:17:596STACKSessionState_OpenedAndReady.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:17:596STACKSessionState_OpenedAndReady.End()
SessionState:End(System.Reflection.ParameterInfo) SessionState_OpenedAndReady:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:17:596STACKSessionState_OpenedAndCounting.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:17:596STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo) ChatManager:PostMessage(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndCounting:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:17:922STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:17:922STACK[ChatMessage] RECV: q:/ready/1/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:17:922STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:17:922STACK[ChatMessage] RECV: l:/_ready/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:17:923STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:17:923STACK[ChatMessage] RECV: l:/_readytime/32.8637771606445 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:18:263STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:18:263STACK[ChatMessage] RECV: l:/_ready/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:18:263STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:18:263STACK[ChatMessage] RECV: l:/_readytime/13.2010345458984 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:18:264STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:18:264STACK[ChatMessage] RECV: u:/1/2/{{"Index":1,"Revision":2,"Assignation":0,"Faction":"FactionVenetians","FactionDescription":"","PopulationDescription":"","Color":6,"IsLocked":false,"TeamIndex":1,"IsReady":true,"OvertimeGameTimer":0.0,"CustomUsername":"","SteamID":76561198043532946,"ReservedSteamID":76561198043532946}} (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:18:279STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo) ChatManager:PostMessage(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndCounting:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:18:946STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo) ChatManager:PostMessage(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndCounting:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:19:945STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo) ChatManager:PostMessage(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndCounting:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:20:945STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo) ChatManager:PostMessage(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndCounting:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:21:945STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo) ChatManager:PostMessage(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndCounting:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:22:945STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo) ChatManager:PostMessage(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndCounting:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:23:945STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo) ChatManager:PostMessage(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndCounting:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:24:945STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo) ChatManager:PostMessage(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndCounting:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:25:945STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo) ChatManager:PostMessage(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndCounting:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:26:946STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo) ChatManager:PostMessage(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndCounting:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:27:968STACKSessionState_OpenedAndCounting.End()
SessionState:End(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:27:968STACKSessionState_OpenedAndLaunching.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:27:968STACKLaunchAsync()
SessionState_OpenedAndLaunching+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:28:113STACKLaunching the game server...
Session:IGameServerLauncher.Launch() SessionState_OpenedAndLaunching+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:28:114STACKGameServerState_InitializeServer
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:28:114STACKSteamGameServer initialized.
GameServerState_InitializeServer:InitializeServer() GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:28:135STACKLaunching the game client...
Session:IGameClientLauncher.Launch() SessionState_OpenedAndLaunching+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:28:135STACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.
GameManager:RegisterCanExecuteValidator(System.Reflection.ParameterInfo) GameClient:.ctor(System.Reflection.ParameterInfo) Session:IGameClientLauncher.Launch() SessionState_OpenedAndLaunching+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:28:135STACKGameClientState_WaitingForServer
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_WaitingForServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:28:149STACKSessionState_OpenedAndLaunching.End()
SessionState:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:28:149STACKSessionState_OpenedAndLaunched.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:28:261STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:28:261STACK[ChatMessage] RECV: l:/_launching/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:28:261STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:28:261STACK[ChatMessage] RECV: q:/ready/1/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:28:312STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:28:561STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:28:561STACK[ChatMessage] RECV: r:/0x0110000104f68e92/q:/ready/1/True (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:29:182STACKSteamServerCallbacks_SteamServersConnected
Amplitude.Unity.Steam.SteamManager:SteamServerCallbacks_SteamServersConnected(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks() Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:29:183STACKSteamGameSever successfully connected.
GameServerState_InitializeServer:ISteamServerService_SteamServersConnected(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnServerSteamServersConnected(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamServerCallbacks_SteamServersConnected(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks() Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:29:211STACKGameServerState_LaunchGame
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:29:243STACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) GuiNotificationManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Game+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:29:243STACKWaiting for the ignition of all game ancillaries...
Amplitude.Unity.Game.Game+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:979STACKAll game ancillaries have been ignited.
Amplitude.Unity.Game.Game+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:979STACKLoading from archive 'C:\Users\CROZET\Documents\Endless Space 2\Save Files\AutoSave 234.zip'...
GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:979STACKUsing path to archive: 'C:\Users\CROZET\Documents\Endless Space 2\Save Files\AutoSave 234.zip'
GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:979STACKLoading my game...
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:979STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:979STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:979STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:980STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:980STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:980STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:980STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:980STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:980STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:980STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:980STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:980STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:980STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:980STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:980STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:980STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:980STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:980STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:980STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:980STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:981STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:981STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:981STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:981STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:981STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:981STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:981STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:981STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:981STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:981STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:981STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:981STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:981STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:981STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:981STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:981STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:981STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:981STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:982STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:982STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:982STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:982STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:982STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:982STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:982STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:982STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:982STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:982STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:982STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:982STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:982STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:982STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:982STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:982STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:982STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:982STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:983STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:983STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:983STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:983STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:983STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:983STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:983STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:983STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:983STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:983STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:983STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:983STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:983STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:983STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:983STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:983STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:983STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:984STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:984STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0.0005015 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:31:984STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:31:984STACKSteamClientCallbacks_LobbyGameCreated
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyGameCreated(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:31:984STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:31:984STACK[ChatMessage] RECV: l:/_turn/108 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:31:984STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:31:984STACK[ChatMessage] RECV: l:/_turn/108 (from 0x4f68e92).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:32:032STACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:32:033STACKSteamGameServer found (0x1402109fcf50406).
GameClientState_WaitingForServer:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:32:133STACKThe pathfinding service is ready.
PathfindingManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:32:133STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0.0005021 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:32:133STACKGameClientState_ConnectingToServer
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:32:153STACKThe game ancillary (type of: PositioningService) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:32:153STACKInitiate connection to server with steamIDRemote: 0x110000104f68e92, steamIDUser: 0x110000104f68e92.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:32:153STACKGot initiate connection response from server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:32:153STACKEmpire index unset. Retrieved #1 from lobby slot.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:32:154STACK[MP_Progress] Empire#1 0x0110000104f68e92
LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:32:177STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0.0005013 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:32:177STACKSuccessfully connected to SteamGameServer.
GameClientState_ConnectingToServer:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:32:211STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:32:211STACKGameClientState_ConnectedToServer
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:32:211STACKGameClientState_Authentication
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Authentication:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:32:211STACK[Auth] TicketHandle=4, TicketLength = 234, Ticket=14000000-4f42f94d-e97ffef3-928ef604-01001001-397efc58-18000000-01000000-02000000-a39da22e-00000000-201f0600-03000000-b2000000-32000000-04000000-928ef604-01001001-aefb0500-a39da22e-6a00000a-00000000-9409f558-14b91059-0100c524-01000000-00009e84-d736bfe3-28aa5d83-19d12207-8b113e2e-1e547a7b-4d77b7e2-80c87ca2-9124f967-2575b5f2-9d3dee7d-2e33fe23-74f94b9e-decfb8e8-5ea62bb0-b6b8819e-7a93b482-09c68a4e-97b2bf4c-d9b693a7-a3f84488-531d36bf-a3ac204d-6f7af165-b051a329-38f84132-2691ec43-eccf1d48-74eaf041-96ed4c66-fd6b4d0e-7ec3df72-efba
GameClient:Authentify() GameClientState_Authentication:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:32:245STACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:32:245STACK[Auth] Received auth ticket from 0x110000104f68e92, with length: 234.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:32:245STACK[Auth] BeginAuthSession succeeded for member 0x110000104f68e92.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:32:245STACKEmpire index unset. Retrieved #1 from lobby slot.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:32:246STACK[MP_Progress] Empire#1 0x0110000104f68e92 GameClientState_ConnectedToServer
LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:32:246STACKEmpire index unset. Retrieved #1 from lobby slot.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:32:246STACK[MP_Progress] Empire#1 0x0110000104f68e92 GameClientState_Authentication
LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:32:261STACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:32:277STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0.000501 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:32:295STACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:32:312STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:32:328STACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:32:344STACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:32:361STACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:32:377STACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:32:394STACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:32:411STACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:32:428STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:32:444STACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:32:461STACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:32:478STACKThe game ancillary (type of: MinorManager) has been loaded (in 0.0005013 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:32:494STACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0.0005009 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:32:512STACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:32:528STACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:32:545STACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:32:545STACKSteamServerCallback_ValidateAuthTicketResponse
Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks() Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:32:545STACK[Auth] ValidateAuthTicketResponse OK for member 0x0110000104f68e92
GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks() Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
12:19:32:561STACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:32:561STACK[Auth] Received an auth ticket response from server, we're good to go :)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:32:578STACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:32:578STACKSuccessfully authenticated to server.
GameClientState_Authentication:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:32:594STACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:32:594STACKGameClientState_LaunchGame
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:32:594STACKDumping method set to 'Text'.
GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:32:594STACK0 dump files removed.
GameManager:ClearDumpFiles() GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:32:594STACKWaiting for the game server to launch the game...
GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:32:611STACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:32:611STACKEmpire index unset. Retrieved #1 from lobby slot.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:32:611STACK[MP_Progress] Empire#1 0x0110000104f68e92 GameClientState_LaunchGame
LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
12:19:36:508STACKFog of war texture format: RGB24.
VisibilityController:LoadFogOfWar(System.Reflection.ParameterInfo) VisibilityController+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:508STACKThe colonized planet 'ColonizedPlanet#667' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:508STACKThe colonized planet 'ColonizedPlanet#676' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:508STACKThe colonized planet 'ColonizedPlanet#1485' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:508STACKThe colonized planet 'ColonizedPlanet#679' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:508STACKThe colonized planet 'ColonizedPlanet#682' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:508STACKThe colonized planet 'ColonizedPlanet#3139' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:508STACKThe colonized planet 'ColonizedPlanet#3222' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:508STACKThe colonized planet 'ColonizedPlanet#685' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:508STACKThe colonized planet 'ColonizedPlanet#2369' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:508STACKThe colonized planet 'ColonizedPlanet#2901' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:509STACKThe colonized planet 'ColonizedPlanet#688' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:509STACKThe colonized planet 'ColonizedPlanet#3361' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:509STACKThe colonized planet 'ColonizedPlanet#691' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:509STACKThe colonized planet 'ColonizedPlanet#4895' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:509STACKThe colonized planet 'ColonizedPlanet#694' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:509STACKThe colonized planet 'ColonizedPlanet#697' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:509STACKThe colonized planet 'ColonizedPlanet#3248' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:509STACKThe colonized planet 'ColonizedPlanet#700' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:509STACKThe colonized planet 'ColonizedPlanet#703' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:509STACKThe colonized planet 'ColonizedPlanet#706' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:509STACKThe colonized planet 'ColonizedPlanet#709' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:509STACKThe colonized planet 'ColonizedPlanet#3038' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:509STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.
PopulationPoliticalEventDefinition+c__Iterator2:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator0:MoveNext() DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo) ColonizedPlanet:Bind(System.Reflection.ParameterInfo) ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ExploitedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:509STACKThe colonized planet 'ColonizedPlanet#1284' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:509STACKThe colonized planet 'ColonizedPlanet#2713' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:509STACKThe colonized planet 'ColonizedPlanet#1296' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:509STACKThe colonized planet 'ColonizedPlanet#1309' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:509STACKThe colonized planet 'ColonizedPlanet#3255' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:509STACKThe colonized planet 'ColonizedPlanet#4650' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:509STACKThe colonized planet 'ColonizedPlanet#1390' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:509STACKThe colonized planet 'ColonizedPlanet#1490' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:509STACKThe colonized planet 'ColonizedPlanet#2375' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:509STACKThe colonized planet 'ColonizedPlanet#1803' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:509STACKThe colonized planet 'ColonizedPlanet#2383' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:509STACKThe colonized planet 'ColonizedPlanet#3892' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:509STACKCannot add a null simulation object, ignoring...
Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo) ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:LoadImprovements() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:509STACKThe colonized planet 'ColonizedPlanet#2959' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:509STACKThe colonized planet 'ColonizedPlanet#4607' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:509STACKThe colonized planet 'ColonizedPlanet#3297' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:509STACKThe colonized planet 'ColonizedPlanet#3232' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:509STACKThe colonized planet 'ColonizedPlanet#4230' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:510STACKThe colonized planet 'ColonizedPlanet#5023' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:510STACKThe colonized planet 'ColonizedPlanet#3452' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:510STACKThe colonized planet 'ColonizedPlanet#4253' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:510STACK[Game] Empire#0 loaded.
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:510STACK[Game] Empire#1 loaded.
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:510STACK[Game] Empire#2 loaded.
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:510STACKGame created.
GameServerState_LaunchGame:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:CreateGameAsync_CoroutineExceptionHandler(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Coroutine+c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
12:19:36:510STACKNullReferenceException: Object reference not set to an instance of an object
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Simulation.SimulationObjectWrapper.AddChild (Amplitude.Unity.Simulation.SimulationObjectWrapper simulationObjectWrapper)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: DepartmentOfTheInterior+c__Iterator31.MoveNext ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Coroutine.Run ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Coroutine+ c__Iterator2.MoveNext ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Rethrow as GameException: The game creation has failed.(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameServerState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Coroutine+ c__Iterator2.MoveNext ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)(0)
12:19:36:510STACKNullReferenceException: Object reference not set to an instance of an object
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Simulation.SimulationObjectWrapper.AddChild (Amplitude.Unity.Simulation.SimulationObjectWrapper simulationObjectWrapper)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: DepartmentOfTheInterior+c__Iterator31.MoveNext ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Coroutine.Run ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Coroutine+ c__Iterator2.MoveNext ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Rethrow as GameException: The game creation has failed.(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameServerState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Coroutine+ c__Iterator2.MoveNext ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)(0)
12:20:14:658STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:OnApplicationQuit()
12:20:14:658STACKUnbinding service [ILodService] with context [Default]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LodServiceImplementation:Unload() HxFxSystemComponentLodManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:OnApplicationQuit()
12:20:14:658STACKFlushing diagnostics before closing streams...
Amplitude.Unity.Framework.Application:OnApplicationQuit() EndlessSpace2Application:OnApplicationQuit()